
Parachutes prevent damage from falling (when dirt is blasted out from under a tank). Magnetic shields and Force Shields repel or reflect an enemy's shots. Shields protect a player from taking damage from most weapons. Batteries allow a player to repair damage. Napalm can be used to incinerate targets.ĭefenses are as important as the weapons. MIRVs spread in the air, sending small bombs down on your enemy. Funky Bombs land much like regular missiles but then launch bomblets toward nearby enemies. Lasers can fire through mountains and hit targets directly. Rollers will roll down inclines until they hit a target.

The weapons include nukes, which have a large blast radius. Each weapon and defense, and each fuel type, has different attributes. The player can then use this cash to buy special weapons, defenses or fuel. Another element of gameplay includes an economy system, where cash is generally earned by kills and hits. The core objective of the game is to kill all one's opponents' tanks in this fashion. Players are placed randomly on a 3D map, and take turns aiming at an opponent's "tank", by adjusting angle, rotation and power and firing a weapon of choice until able to hit or kill the target. Gameplay is quite simple, yet requires skill to master. Gameplay aspects carried over from Scorched Earth
Scorched 3d sourceforge mod#
In contrast, the apocalypse mod which recent versions of Scorched 3D come with adds a lot of original gameplay elements. The core mode aims strongly to stay true to the original gameplay formula of Scorched Earth. Version 43 also has quickened the gameplay, and there is a completely new mod added: AWE (Armored Warfare Evolved) Gameplay The current stable version is v43 which streamlines and improves the playing experience.

It was eventually converted into a game, early on, and development continues to this very day with the project being hosted by. Scorched 3D originally started as a 3D landscape generator. I thought that Scorched in 3D would allow many more game concepts, and also combined my love of 3D graphics with the classic game. Recently on a boring flight I played it with friends for eight hours straight we hardly noticed the time passing. On many nights we used to play the game while drinking - although it is pretty good even without the drink. Scorched Earth was an institution for me and my friends at university. The idea for the creation of Scorched 3D was revealed in an interview with Gavin on The O'Reilly Network: The first build was created in April 2001 by lead developer Gavin Camp.

3 Gameplay aspects carried over from Scorched Earth.
